The remainder of this chapter focuses on creating the first input type, namely, player movement. The second type is explored in the next chapter. In building movement functionality, we'll bring together many Unity features operating harmoniously, including animation, Mecanim, scripting, and others. We'll start by creating empty objects (empties) in the scene, representing important locations for the camera to stop on its journey from the beginning of the level to the end. These are locations of attack and ambush; where zombies approach for combat. When a combat sequence is completed (by killing all zombies), the camera is free to move forward at the player's prompting. To create waypoints, create an empty object for each stopping point, and then parent all of those to a single object for organization. I have created five stopping points...
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia