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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Saving data - JSON files

Saving data to XML is an important and powerful ability. XML is such a common data-interchange format that almost all data-driven applications must support it, both for loading and saving data. Nevertheless, XML files are often large, syntactically verbose, and inappropriate for saving small nuggets of data. XML files can be needlessly large in file size, and can be time-consuming to process. As a result, JSON has emerged as a lighter alternative, and it is commonly adopted in games. Since the release of Unity 5.3, JSON is a natively-supported format. Prior to this release, developers needed to use third-party add-ons. This section covers the latest, native JSON tools provided with Unity. However, if you want or need to use an earlier release, take a look at the following free third-party add-on offering JSON support, available at: http://wiki.unity3d...

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