This concluding chapter completes our development journey with Dead Keys and Unity development. Here, we'll see tips and tricks for game optimization to improve performance across a range of systems, from desktop and consoles, to mobile devices and the web. We'll explore techniques to optimize assets for mobiles, both textures and meshes, and to configure our scripts and software design to perform optimally. We'll also explore techniques and ideas for mobile deployment, and we'll consider VR and other platform types. In short, this chapter is a wide-ranging tour of miscellaneous topics that don't fit specifically into any single previous chapter, but are nonetheless important and should be carefully considered. So let's get started!
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia