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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Navigation mesh

Now, it's time to explore NPC intelligence and, specifically, path finding. We'll need our NPC zombies to move around the scene intelligently, that is, to move without bumping into walls, floors, doors, and other obstacles, and without taking the most complex routes to nearby destinations. Our zombies must cleverly navigate their way around the environment, whatever its arrangement, finding their way toward the player to engage in combat, as though they really had brains! To achieve this, a navigation mesh is required. This is an invisible mesh asset, generated by Unity, to approximate the scene floor for both exterior and interior environments. More accurately, it represents the total walkable floor of the scene--the area over which NPCs may maneuver to travel from point to point. To access the navigation mesh features, click on Window | Navigation from...

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Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
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