Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

Arrow left icon
Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Baking lightmaps - Details

Having now established a resolution and Lightmap Size, we should specify baking details to improve the quality and appearance of our lightmaps. To do this, enable Ambient Occlusion and tweak the Max Distance field until you get the volumetric effect desired. This requires rebaking. Ambient Occlusion is sometimes called Contact Shadows, because it generates shadows where two or more solid bodies meet, such as the floor meeting the wall, or crevices and cracks. This creates a volume effect, enhancing the 3D feel of a scene:

Enabling Ambient Occlusion

In addition, enable Final Gather. Set the Ray Count to 256. Final Gather reduces noise and improves the quality of lightmapping. Higher values result in smooth, higher quality output at the expense of the calculation time:

Enabling Final Gather

Finally, you can increase the resolution of specific objects...

You have been reading a chapter from
Mastering Unity 2017 Game Development with C# - Second Edition
Published in: Oct 2017
Publisher:
ISBN-13: 9781788479837
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image