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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Activating enemies and camera paths

We've now achieved a lot for the Dead keys game. We've created health, enemy AI, and the ability for enemies to change between different states. However, if we add enemies to the level right now, they'll begin in a sleeping or deactivated state and, as yet, nothing changes that state. To move forward, we'll need to link the camera position in the level with enemies so that as the camera moves near to an enemy, the enemy wakes up and becomes an active participant in the game. This allows us to pace our game with the camera. To achieve this, we'll use strategically positioned Trigger Volumes, with a GameTrigger script. The script is as follows:

//------------------------------------ 
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.Events;
//--------------------------------...
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