Working with World Space Canvases isn't significantly different than working with Canvases in Screen and Camera Space. World Space Canvases offer many benefits. If you have an object that exists within your scene that has UI specifically tied to its location, it is helpful to use a World Space Canvas so that the UI "follows" it wherever it is. This removes the necessity of trying to convert the object's World Space Coordinates to Screen Coordinates to ensure that the UI always lines up with the object. It also guarantees that the UI object will always display correctly with respect to the object's location, even when the screen's resolution changes. In this chapter, I will cover two common uses of World Space Canvases: one in 2D space and another in 3D space.
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