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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Accelerometer and gyroscope

Most mobile devices have a built-in accelerometer, and many also have a gyroscope. Without getting too technical in describing how it actually works, the difference between the accelerometer and the gyroscope is what they measure. The accelerometer measures acceleration within the 3D coordinate system, and the gyroscope measures rotation.

You can access data from the device's accelerometer using the Vector3 Input.acceleration property.

The coordinates of Input.acceleration line up with the scene based on the rotation of the device, as shown:

Simple examples of this involve moving an object around a scene when the device is moved, using something like the following within an Update() function on the object:

transform.Translate(Input.acceleration.x, 0, -Input.acceleration.y);

The gyroscope uses more complicated mathematics to get more precise movement...

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