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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Summary

Once you learn how to work with the Event System, working with buttons is a very easy extension. Buttons are the most common interactive UI element, so having a good grasp on them is essential to effective UI development. Setting them up so that they function when clicked on is only half the process, though. You want to also ensure that you have your button navigation set up properly if you will be developing for PC, Mac, or console.

In this chapter, we discussed the following topics:

  • Creating UI Buttons and setting their properties
  • Setting button transitions that make the button change appearance when it is highlighted, pressed, or disabled
  • Navigating button selection on screen with the keyboard or joystick
  • Creating an onscreen button that looks like it is physically being pressed
  • Creating buttons that swap images without using the built-in transitions, like a mute/unmute...
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