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Mastering Swift 5.3

You're reading from   Mastering Swift 5.3 Upgrade your knowledge and become an expert in the latest version of the Swift programming language

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800562158
Length 418 pages
Edition 6th Edition
Languages
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (23) Chapters Close

Preface 1. Taking the First Steps with Swift 2. Swift Documentation and Installing Swift FREE CHAPTER 3. Learning about Variables, Constants, Strings, and Operators 4. Optional Types 5. Using Swift Collections 6. Control Flow 7. Functions 8. Classes, Structures, and Protocols 9. Protocols and Protocol Extensions 10. Protocol-Oriented Design 11. Generics 12. Error Handling and Availability 13. Custom Subscripting 14. Working with Closures 15. Advanced and Custom Operators 16. Concurrency and Parallelism in Swift 17. Custom Value Types 18. Memory Management 19. Swift Formatting and Style Guide 20. Adopting Design Patterns in Swift 21. Other Books You May Enjoy
22. Index

Control Flow

When I was a teen, every month while I was learning BASIC programming on my Commodore Vic-20, I would read several of the early computer magazines, such as Byte Magazine. I remember one particular review for a game called Zork. While Zork was not a game that was available for my Vic-20, the concept of the game fascinated me because I was really into sci-fi and fantasy. I remember thinking how cool it would be to write a game like that, so I decided to figure out how to do it. One of the biggest concepts that I had to grasp at that time was how to control the flow of the application depending on the user's actions.

In this chapter, we will cover the following topics:

  • What conditional statements are and how to use them
  • What loops are and how to use them
  • What control transfer statements are and how to use them
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