Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

Arrow left icon
Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

Chapter 5. Classes and Structures

The first programming language that I learned was BASIC. It was a good language to begin programming with, but once I traded in my Commodore Vic-20 for a PCjr (yes, I had a PCjr and I really enjoyed it), I realized that there were other, more advanced languages out there, and I spent a lot of time learning Pascal and C. It wasn't until I started college that I heard the term object-oriented language. At that time, object-oriented languages were so new that there were no real courses on them, but I was able to experiment a little with C++. After I graduated, I left object-oriented programming behind, and it really wasn't until several years later when I started to experiment with C++ again that I really discovered the power and flexibility of object-oriented programming.

In this chapter, we will cover the following topics:

  • What are classes and structures?
  • How to add properties and property observers to classes and structures?
  • How to add methods...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image