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Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (18) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

What is mix and match?

Mix and match allows us to create a project in either Objective-C or Swift, and include code from either language. This feature is arguably one of the most important features that came out with Swift.

The reason why this feature is so important is that there are over a million apps written in Objective-C in Apple's App Store, and it would not be feasible for developers to spend the resources required for converting all of these apps from Objective-C to Swift. Without mix and match, the adaptation of the Swift language would be very slow. With mix and match, developers can begin to use Swift in any of their present apps that are written in Objective-C without having to convert the entire code base to Swift.

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