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Mastering Swift 3

You're reading from   Mastering Swift 3 Build incredible apps for iOS and OS X

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466129
Length 392 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Table of Contents (18) Chapters Close

Preface 1. Taking the First Steps with Swift FREE CHAPTER 2. Learning About Variables, Constants, Strings, and Operators 3. Using Swift Collections and the Tuple Type 4. Control Flow and Functions 5. Classes and Structures 6. Using Protocols and Protocol Extensions 7. Protocol-Oriented Design 8. Writing Safer Code with Availability and Error Handling 9. Custom Subscripting 10. Using Optional Types 11. Working with Generics 12. Working with Closures 13. Using Mix and Match 14. Concurrency and Parallelism in Swift 15. Swift Formatting and Style Guide 16. Swifts Core Libraries 17. Adopting Design Patterns in Swift

Summary

As we saw in this chapter, Apple has made mix and match very easy and convenient to use. In order to access Swift classes from our Objective-C code, all we need to do is import the Xcode-generated header file that exposes the Swift classes. While we do not see this header file as part of our code, Xcode automatically creates it for mixed language projects. The name of this header file takes the format of {Project Name}-Swift.h, where {Project Name} is the name of our project.

It is also very easy to use Objective-C classes within our Swift code. To expose Objective-C classes to our Swift code, all we need to do is add the Objective-C header file to the Objective-C bridging header file. Xcode can create this bridging header file for us the first time we add an Objective-C file to a Swift project, or the first time we add a Swift file to an Objective-C project.

While Apple has said that the future of application development for iOS and OS X platforms is in Swift, mix and match can be...

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