Along with motion planning and the IK solving algorithm, one of the most important tasks that is done in parallel in MoveIt! is collision checking, and its avoidance. MoveIt! can handle both self-collisions and environmental collisions exploiting the built-in Flexible Collision Library (FCL) (http://gamma.cs.unc.edu/FCL/fcl_docs/webpage/generated/index.html), an open source project that implements various collision-detection and-avoidance algorithms. MoveIt! takes the power of FCL and handles the collision inside the planning scene using a collision_detection::CollisionWorld class. The MoveIt! collision checking includes objects, such as meshes; primitive shapes, such as boxes and cylinders, and OctoMap. The OctoMap (http://octomap.github.io/) library implements a 3D occupancy grid, called an octree, which consists of probabilistic...
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Philippines
Mexico
Thailand
Ukraine
Luxembourg
Estonia
Lithuania
Norway
Chile
South Korea
Ecuador
Colombia
Taiwan
Switzerland
Indonesia
Cyprus
Denmark
Finland
Poland
Malta
Czechia
New Zealand
Austria
Turkey
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Malaysia
South Africa
Netherlands
Bulgaria
Latvia
Japan
Slovakia