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Mastering Reinforcement Learning with Python

You're reading from   Mastering Reinforcement Learning with Python Build next-generation, self-learning models using reinforcement learning techniques and best practices

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781838644147
Length 544 pages
Edition 1st Edition
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Author (1):
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Enes Bilgin Enes Bilgin
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Enes Bilgin
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Table of Contents (24) Chapters Close

Preface 1. Section 1: Reinforcement Learning Foundations
2. Chapter 1: Introduction to Reinforcement Learning FREE CHAPTER 3. Chapter 2: Multi-Armed Bandits 4. Chapter 3: Contextual Bandits 5. Chapter 4: Makings of a Markov Decision Process 6. Chapter 5: Solving the Reinforcement Learning Problem 7. Section 2: Deep Reinforcement Learning
8. Chapter 6: Deep Q-Learning at Scale 9. Chapter 7: Policy-Based Methods 10. Chapter 8: Model-Based Methods 11. Chapter 9: Multi-Agent Reinforcement Learning 12. Section 3: Advanced Topics in RL
13. Chapter 10: Introducing Machine Teaching 14. Chapter 11: Achieving Generalization and Overcoming Partial Observability 15. Chapter 12: Meta-Reinforcement Learning 16. Chapter 13: Exploring Advanced Topics 17. Section 4: Applications of RL
18. Chapter 14: Solving Robot Learning 19. Chapter 15: Supply Chain Management 20. Chapter 16: Personalization, Marketing, and Finance 21. Chapter 17: Smart City and Cybersecurity 22. Chapter 18: Challenges and Future Directions in Reinforcement Learning 23. Other Books You May Enjoy

Starting with Markov chains

We start this chapter with Markov chains, which do not involve any decision-making. They only model a special type of stochastic processes that are governed by some internal transition dynamics. Therefore, we don't talk about an agent yet. Understanding how Markov chains work will allow us to lay the foundation for MDPs that we will cover later.

Stochastic processes with Markov property

We already defined the state as the set information that completely describes the situation an environment is in. If the next state that the environment will transition into only depends on the current state, not the past, we say that the process has the Markov property. This is named after the Russian mathematician Andrey Markov.

Imagine a broken robot that randomly moves in a grid world. At any given step, the robot goes up, down, left and right with 0.2, 0.3, 0.25 and 0.25 probability, respectively. This is depicted in Figure 4.1, as follows:

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