Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Mastering Reinforcement Learning with Python

You're reading from   Mastering Reinforcement Learning with Python Build next-generation, self-learning models using reinforcement learning techniques and best practices

Arrow left icon
Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781838644147
Length 544 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Enes Bilgin Enes Bilgin
Author Profile Icon Enes Bilgin
Enes Bilgin
Arrow right icon
View More author details
Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Reinforcement Learning Foundations
2. Chapter 1: Introduction to Reinforcement Learning FREE CHAPTER 3. Chapter 2: Multi-Armed Bandits 4. Chapter 3: Contextual Bandits 5. Chapter 4: Makings of a Markov Decision Process 6. Chapter 5: Solving the Reinforcement Learning Problem 7. Section 2: Deep Reinforcement Learning
8. Chapter 6: Deep Q-Learning at Scale 9. Chapter 7: Policy-Based Methods 10. Chapter 8: Model-Based Methods 11. Chapter 9: Multi-Agent Reinforcement Learning 12. Section 3: Advanced Topics in RL
13. Chapter 10: Introducing Machine Teaching 14. Chapter 11: Achieving Generalization and Overcoming Partial Observability 15. Chapter 12: Meta-Reinforcement Learning 16. Chapter 13: Exploring Advanced Topics 17. Section 4: Applications of RL
18. Chapter 14: Solving Robot Learning 19. Chapter 15: Supply Chain Management 20. Chapter 16: Personalization, Marketing, and Finance 21. Chapter 17: Smart City and Cybersecurity 22. Chapter 18: Challenges and Future Directions in Reinforcement Learning 23. Other Books You May Enjoy

Partially observable Markov decision process

The definition of policy we have used in this chapter so far is that it is a mapping from the states of an environment to actions. Now, the question we should ask is whether the state is really known to the agent in all types of environments.

Remember the definition of the state: it describes everything in an environment related to the agent's decision-making (in the grid world example, if the color of the walls is not important, for instance, so it will not be part of the state).

If you think about it: This is a very strong definition. Consider the situation when someone is driving a car. Does the driver know everything about the world around them while making their driving decisions? Of course not! To begin with, the cars would be blocking each other in their sight more often than not. Not knowing the precise state of the world does not stop anyone from driving, though. In such cases, we base our decision on our observations...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image