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Mastering Python Design Patterns

You're reading from   Mastering Python Design Patterns Craft essential Python patterns by following core design principles

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781837639618
Length 296 pages
Edition 3rd Edition
Languages
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Authors (2):
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Kamon Ayeva Kamon Ayeva
Author Profile Icon Kamon Ayeva
Kamon Ayeva
Sakis Kasampalis Sakis Kasampalis
Author Profile Icon Sakis Kasampalis
Sakis Kasampalis
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Start with Principles FREE CHAPTER
2. Chapter 1: Foundational Design Principles 3. Chapter 2: SOLID Principles 4. Part 2: From the Gang of Four
5. Chapter 3: Creational Design Patterns 6. Chapter 4: Structural Design Patterns 7. Chapter 5: Behavioral Design Patterns 8. Part 3: Beyond the Gang of Four
9. Chapter 6: Architectural Design Patterns 10. Chapter 7: Concurrency and Asynchronous Patterns 11. Chapter 8: Performance Patterns 12. Chapter 9: Distributed Systems Patterns 13. Chapter 10: Patterns for Testing 14. Chapter 11: Python Anti-Patterns 15. Index 16. Other Books You May Enjoy

The Observer pattern

The Observer pattern describes a publish-subscribe relationship between a single object, the publisher, which is also known as the subject or observable, and one or more objects, the subscribers, also known as observers. So, the subject notifies the subscribers of any state changes, typically by calling one of their methods.

The ideas behind the Observer pattern are the same as those behind the separation of concerns principle, that is, to increase decoupling between the publisher and subscribers, and to make it easy to add/remove subscribers at runtime.

Real-world examples

Dynamics in an auction are similar to the behavior of the Observer pattern. Every auction bidder has a number paddle that is raised whenever they want to place a bid. Whenever the paddle is raised by a bidder, the auctioneer acts as the subject by updating the price of the bid and broadcasting the new price to all bidders (subscribers).

In software, we can cite at least two examples...

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