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Mastering iOS 14 Programming

You're reading from   Mastering iOS 14 Programming Build professional-grade iOS 14 applications with Swift 5.3 and Xcode 12.4

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781838822842
Length 558 pages
Edition 4th Edition
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Authors (3):
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Mario Eguiluz Alebicto Mario Eguiluz Alebicto
Author Profile Icon Mario Eguiluz Alebicto
Mario Eguiluz Alebicto
Chris Barker Chris Barker
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Chris Barker
Donny Wals Donny Wals
Author Profile Icon Donny Wals
Donny Wals
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Table of Contents (22) Chapters Close

Preface 1. Chapter 1: What's New in iOS 14? 2. Chapter 2: Working with Dark Mode FREE CHAPTER 3. Chapter 3: Using Lists and Tables 4. Chapter 4: Creating a Detail Page 5. Chapter 5: Immersing Your Users with Animation 6. Chapter 6: Understanding the Swift Type System 7. Chapter 7: Flexible Code with Protocols, Generics, and Extensions 8. Chapter 8: Adding Core Data to Your App 9. Chapter 9: Fetching and Displaying Data from the Network 10. Chapter 10: Making Smarter Apps with Core ML 11. Chapter 11: Adding Media to Your App 12. Chapter 12: Improving Apps with Location Services 13. Chapter 13: Working with the Combine Framework 14. Chapter 14: Creating an App Clip for Your App 15. Chapter 15: Recognition with Vision Framework 16. Chapter 16: Creating Your First Widget 17. Chapter 17: Using Augmented Reality 18. Chapter 18: Creating a macOS app with Catalyst 19. Chapter 19: Ensuring App Quality with Tests 20. Chapter 20: Submitting Your App to the App Store 21. Other Books You May Enjoy

Implementing an Augmented Reality gallery

Creating an excellent AR experience has been made a lot simpler with the great features that exist in ARKit. However, there are still several things to keep in mind if you want to build an AR experience that users will love.

Certain conditions, such as lighting, the environment, and even what the user is doing, can have an impact on the AR experience. In this section, you will implement an AR gallery, and you will discover firsthand how ARKit is both amazingly awesome and sometimes a little bit fragile.

First, you'll set up a session in ARKit so you can implement image tracking to discover certain predefined images in the world, and you'll show some text above the found picture. Then, you'll implement another feature that allows users to place art from a gallery in the app in their own room.

If you want to follow along with the steps to implement the ARKit gallery, make sure to grab the ARGallery_start project from...

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