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Mastering iOS 12 Programming

You're reading from   Mastering iOS 12 Programming Build professional-grade iOS applications with Swift and Xcode 10

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781789133202
Length 750 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Donny Wals Donny Wals
Author Profile Icon Donny Wals
Donny Wals
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Table of Contents (29) Chapters Close

Preface 1. UITableView Touch-up FREE CHAPTER 2. A Better Layout with UICollectionView 3. Creating a Detail Page 4. Immersing Your Users with Animation 5. Understanding the Swift Type System 6. Writing Flexible Code with Protocols and Generics 7. Improving the Application Structure 8. Adding Core Data to Your App 9. Fetching and Displaying Data from the Network 10. Being Proactive with Background Fetch 11. Syncing Data with CloudKit 12. Using Augmented Reality 13. Improving Apps With Location Services 14. Making Smarter Apps with CoreML 15. Tracking Activity Using HealthKit 16. Streamlining Experiences with Siri 17. Using Media in Your App 18. Implementing Rich Notifications 19. Instant Information with a Today Extension 20. Exchanging Data With Drag And Drop 21. Improved Discoverability with Spotlight and Universal Links 22. Extending iMessage 23. Ensuring App Quality with Tests 24. Discovering Bottlenecks with Instruments 25. Offloading Tasks with Operations and GCD 26. Submitting Your App to the App Store 27. Answers 28. Other Books You May Enjoy

Exchanging Data With Drag And Drop

Until iOS 11 came out, iOS had a pretty terrible drag and drop experience. If you wanted to move a couple of photos from one app on your iPad to another, you would usually have to copy and paste each photo individually. If you compare this experience with the desktop, where you can grab one or multiple items and drag those items from one place to the other, the iOS experience sounds pretty bad.

Since iOS 11, users can finally enjoy a full drag and drop experience on iOS. Implementing drag and drop in your own apps has been made surprisingly simple since all you need to do is implement a couple of required methods from a handful of protocols. This chapter's purpose is to show you how to handle drag and drop in the augmented reality gallery you built in Chapter 8Using Augmented Reality. The gallery app will be expanded so that...

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