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Mastering Arduino

You're reading from   Mastering Arduino A project-based approach to electronics, circuits, and programming

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788830584
Length 372 pages
Edition 1st Edition
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Author (1):
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Jon Hoffman Jon Hoffman
Author Profile Icon Jon Hoffman
Jon Hoffman
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Toc

Table of Contents (23) Chapters Close

Preface The Arduino FREE CHAPTER Basic Electronics Circuit Diagrams Basic Prototyping Arduino IDE Programming the Arduino - The Basics Programming the Arduino - Beyond the Basics Motion Sensor Environment Sensors Obstacle Avoidance and Collision Detection Fun with Lights Fun with Sound Using LCD Displays Speech Recognition and Voice Synthesizing DC Motors and Motor Controllers Servo Motors Using a Relay Remotely Controlling the Arduino Creating a Robot Bluetooth LE Bluetooth Classic Another Book You May Enjoy

Code

Before we can start writing the code that will read the input from the infrared receiver, we will need to load the IRremote library by shirriff. The following screenshot shows the library and version that we will use:

Once the library is loaded, we will need to start by importing the header file for the IRremote library and creating the global variables and directives. The following code shows how to do that:

#include <IRremote.h>

#define IR_PIN 2
IRrecv ir(IR_PIN);
decode_results irCode;

In the preceding code, we start off by including the IRremote.h header file into our project. We then define that the infrared receiver is connected to pin 2 on the Arduino. Next, we create an instance of the IRrecv type, which is used to read the input from the IR receiver. Finally, we create an instance of the decode_results type, which is used to store the values from the IR receiver...

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