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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Toc

Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Conventions

In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "The
bIsDefending variable is the same as that we defined as a parameter in Animation Controller."

A block of code is set as follows:

    private Animator anim;
// Use this for initialization

void Start () {
anim = GetComponent<Animator>();
} // start

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

    if (pAnim.GetBool("tIsPunching")){
if (anim.GetBool("bEnemyIsDefending") == false) {
Debug.Log("enemy got hit");
anim.SetTrigger("tEnemyGotHit");
anim.SetBool("bEnemyIsDefending", true);
health -= pScript.damage;
}
}

Any command-line input or output is written as follows:

C:\Program Files\Unity\Editor\Unity.exe

New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Unity lets developers manage these components of each game object through the Inspector panel."

Warnings or important notes appear in a box like this.

Tips and tricks appear like this.

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