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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Adding a pause button to the startScene


Since we are in startScene, let's add one more type of button, called a toggle button, to pause or unpause the game.

Go to GameObject | UI and create a new toggle button. Once created, position it at the top right of the game screen. Rename the button to pauseBtn.

Like other buttons and UI elements, it has a Rect Transform section which can be used to position the button:

It also has a Toggle (Script) which can be set to the default values. Select the Background tab, to choose the background image to be used for the button.

In the Image (Script) under Background, select the pauseBtnOff Sprite type as the background image:

There is also a label tab for any text script, which you can leave blank as we will only be using the image.

Whenever you click the button, it will create a tick mark over the pause image to specify that the button is toggled. If you click on it again it will revert to the usual image.

Now, in the gameScript file, we create a public variable...

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