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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Adding a game restart button in the startScene


Now create a new button in the startScene and rename the button to resetBtn as shown in the following screenshot:

In the Inspector pane, under the Source Image field, select the resetBtn2 Sprite type:

Leave the rest of the parameters as they are. You will also see a preview of the reset button in the Inspector pane along with its dimensions:

Position the button so that it is just under and to the right of the GAMEOVER!!! text. By this we will make it accessible to the player's thumb:

Once positioned, it should look like the following in the game:

Now we have to create a small script so that, when the button is clicked, the startScene is called. To do this, create a new script, call it buttonClick, and save it in the Scripts folder. Inside the script add the following lines:

    using System.Collections; 
    using System.Collections.Generic; 
    using UnityEngine; 
    using UnityEngine.SceneManagement; 

    public class buttonClick : MonoBehaviour...
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