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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Finishing up gameplay


To track the player and enemy's health, we need variables to track how much health both have and how much damage both can do to each other.

For this, open up playerScript and add variables called health and damage at the top of the class. Then, set the value of the health variable to 100 and that of the damage variable to 10. So, the player will start with a health of 100, and when they hit the enemy, they will do a damage of 10 to the enemy:

    using UnityEngine; 
    using System.Collections; 
    public class playerScript : MonoBehaviour { 
        public int health = 100; 
        public int damage = 20; 

        private Animator anim; 
        // other code 
    } 

Similarly, add the same code as that of playerScript class to the enemyScipt class as well. Since we want to be fair, we will set the enemy's health to be 100 as well and set the damage that they can do to 10. Make sure you use the public access specifier because only then we will be able to access the...

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