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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Creating confetti Particle Effect


For the confetti, we create a Particle System as usual. For the initial values, we keep the position to be 0,0,-7.5. For rotation and scale value, we keep at default.

We keep the duration at 4 and uncheck the Looping option as we don't want the confetti to be created over and over. Start Delay is set to 0.

Start Speed is set to 5 and 3D Start Size is set to 0.25 in the X, Y, and Z directions. The 3D Start Rotation option is disabled. Start Rotation and Randomize Rotation are set to 0.

Start Color is set to randomize between two colors, red and blue. Gravity Multipler is set to 0.125, and we want the confetti to fall down after it has reached its maximum height.

The rest of the initial values are set to default:

Emission is set to 20 for Rate over Time, and Shape is set to Cone.

To make the confetti more colorful and also change color over time, the color over lifetime is changed. So, change it to your needs. The Color over Speed parameter is also changed similarly...

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