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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Prefabs and level management

There is not a single game which doesn't contain at least one level. Levels are what makes games feel like an experience and adventure. Levels come with different kinds of difficulties and players start to have feelings of accomplishing something and rewards. So, to put the soul in our Penguin Perky game, let's add levels to our game. But the question that arises here is what type of levels we should add to the game. Since the game is endless, so it would be a very suitable to add automatically generated levels with random obstacles and enemies in the game. In order to do that, we need a script that will take care of generating random environments and rooms along with putting enemies and barriers to balance the game difficulty.

Unity provides developers with the opportunity to instantiate the game objects at runtime and define behaviours in them, also at runtime. We can add...

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