The previous chapter was all about new and beginner developers interested in Unity and game development. As this book is focused on game development for the Android platform, so the previous chapter, which happens to be the very first chapter of the book, introduced the Android platform, its different versions, and its marketplace, Google Play. Then the chapter revised the concepts of game engines and then brought Unity 3D into light by comparing it with other major game engines such as Unreal, Adobe Flash, and Game Maker Studio. The chapter made a transition through the very basics of Unity game development, such as introducing Unity's interface, its panels, such as the inspector panel, the hierarchy panel, and so on. It also introduced the concepts of scene view and game view and how they interact with each other and how these views help developers to make it an easy and...
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