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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Scripting player controls


To control the states we need to attach a script to the player. We will be using the left and right mouse clicks to control the player. The left mouse click will be for attacking, and the right mouse click will be for defending. If neither are clicked, then the idle animation will be played.

The controls can be changed under Unity's Projects Settings option in the Edit menu. Select the Input option from the list, as shown in the following screenshot:

Keep the name in mind, as, while referring in the code, we will be using the name of the button. So, for left-click, we will be referring to the name Fire1. You can check the names of the different buttons in the Inspector panel:

Let's create a new script by right-clicking in the Assets folder option | Create | C# Script and name it playerScript. Double-click on it and it should open in Visual Studio.

Add the following code to the script:

    using UnityEngine; 
    using System.Collections; 

    public class playerScript...
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