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Linux Kernel Programming

You're reading from   Linux Kernel Programming A comprehensive and practical guide to kernel internals, writing modules, and kernel synchronization

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803232225
Length 826 pages
Edition 2nd Edition
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Author (1):
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Kaiwan N. Billimoria Kaiwan N. Billimoria
Author Profile Icon Kaiwan N. Billimoria
Kaiwan N. Billimoria
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Table of Contents (16) Chapters Close

Preface 1. Linux Kernel Programming – A Quick Introduction 2. Building the 6.x Linux Kernel from Source – Part 1 FREE CHAPTER 3. Building the 6.x Linux Kernel from Source – Part 2 4. Writing Your First Kernel Module – Part 1 5. Writing Your First Kernel Module – Part 2 6. Kernel Internals Essentials – Processes and Threads 7. Memory Management Internals – Essentials 8. Kernel Memory Allocation for Module Authors – Part 1 9. Kernel Memory Allocation for Module Authors – Part 2 10. The CPU Scheduler – Part 1 11. The CPU Scheduler – Part 2 12. Kernel Synchronization – Part 1 13. Kernel Synchronization – Part 2 14. Other Books You May Enjoy
15. Index

Memory allocation in the kernel – which APIs to use when

A really quick summary of what we have learned so far: the kernel’s underlying engine for memory allocation (and freeing) is called the page (or buddy system) allocator. Ultimately, every single memory allocation (and subsequent free) goes through this layer. It has its share of problems, though, the chief one being internal fragmentation or wastage (due to its minimum granularity being a page or multiple pages). Thus, we have the slab allocator (or slab cache) layered above it, providing the power of object caching and caching fragments of a page (helping alleviate the page allocator’s wastage issues). Also, don’t forget that you can create your own custom slab caches. Further, the kernel has a vmalloc region and APIs to allocate large virtual memory swathes from within it.

With this information in mind, let’s move along. To understand which API to use when, let’s first look at...

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