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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Summary

In this chapter, we learned about frameworks from many different angles. We talked about what they are, and how to add them to your projects. We looked at the biggest and most important iOS framework, UIKit, and learned about some of the most important system processes, like the view hierarchy. Then we looked at some more specific frameworks and added location data using CoreLocation.framework, and social media integration with the Social.framework. Now it's up to you to explore the documentation, and see what you can do with other frameworks in the iOS SDK!

If you haven't noticed yet, when we quit our app, none of our data gets saved, and we have to start over every time we launch the app. In the next chapter, we're going to dive into the world of CoreData, which will allow us to save and persist our data models across multiple sessions.

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