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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Frameworks


Before we get to coding, it's important that we talk about what a framework is, and how we use frameworks in iOS programming.

What is a framework?

When writing software, you'll find that you need to do the same things in almost every project. On a lower level, iOS itself handles a lot of the most fundamental functionality, like drawing pixels to the screen, or connecting to wireless networks.

However, as we move to higher levels of functionality we start to see the need for reusable sets of code, but only around certain types of functionality. These reusable, (mostly) self-contained blocks of code that focus on specific functionality are called frameworks.

For example, if we want to work with the photos on a user's device, we'd have to create the functionality to load the user's photos, build an interface to view the photos, allow the user to edit and save photos, and so on. In cases like this, we can create a framework which does all of these things, and then import that framework...

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