Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

Arrow left icon
Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Human interface guidelines – gestures


When we use software, we expect it to act a certain way based on convention. When we see something that looks like a button, we expect to be able to tap it, and for some event to happen when it is tapped. Part of this comes from the fact that some methods of interaction are universally intuitive, and have been established for a long time. However, most application development environments come with a set of Human Interface Guidelines (HIG), which outline the intended look, feel, and use of the software being created.

Apple, famous for its strict policies over design, has a very thorough set of HIG available for developers that make it easy to understand how they expect your software to function. While the full set of documentation covers many aspects of app interactions, we're going to focus on the standard gestures and what users expect from them.

Standard gestures

When using a touch screen device, there are only a handful of basic, intuitive gestures...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image