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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Adding gestures from the storyboard


So far, we've seen how to add interface elements to a storyboard, and then how to add constraints to keep the elements in their correct place. However, we can also add and configure gestures in our storyboard, and for simple gestures this can be quite powerful. In this section, we are going to add a double tap gesture to an image that will flip it upside down.

Before we get started, let's create a little test project for us to explore gesture input. Create a new Single View Application Xcode project (Swift/Universal), and name it Gestures. Don't bother creating a git repository for it. Before we start working, you'll also want to add the wink.png file in the resources folder of this chapter to your project folder, and then add the file to the Xcode project (option + command + A).

Setting up the storyboard

As per usual when working with the storyboard, we are going to implement most of our functionality without having to write any code.

To start, go to the...

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