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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 6. Building Your First iOS App

For the last five chapters, we've been covering many different aspects of iOS development. We've learned how to navigate Xcode, we've explored the basics of Swift 3, and we've practiced creating storyboards for apps. We've even looked at responsible ways to manage a project with source control. There's not much left to procrastinate about: it's time to make our first app.

We've got all the skills we need to build out the model, views, and controllers of a real iOS application. Now, we're going to use all of these skills together to create a simple note-making application called Snippets. Let's break it down. In this chapter we're going to:

  • Breakdown an app idea into a feature list
  • Create a plan for app development
  • Develop model code for the application
  • Lay out the app in a storyboard
  • Build and connect our view controllers
  • Deploy the app to our devices

That's a lot of ground to cover! However...

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