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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Auto Layout

Now let's try it out on some other devices, like the iPhone SE simulator! But… hmm, this isn't right. All of our hard work is spilling outside the edges of the screen! We can't see all of the UI elements we added to our view controllers! What's going on?

If you take a look at the view controllers that we were populating in our storyboard, you'll notice that at the bottom of the editor it says that it was specifically laid out for the iPhone 6s. How does our view controller know how to adjust for different sized screens?

The bad news is that it doesn't know how to do that by default. The good news is that we have Auto Layout to solve this very problem. Auto Layout is a constraint system that lets us set rules for how all of our interface elements should be positioned, and with some clever thinking we can make sure our views can adjust for any size screen.

The view hierarchy

Before we get into constraints, let's go back and take a look at...

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