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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Understanding Swift basics

Like any new programming language, Swift has its quirks. But as with most languages, the building blocks are pretty simple and straightforward. In this section, we're going to start with the features of Swift that nearly every programming language has, so that you can get a feel for how it works. If you've never used any programming language before then there may be some terms you are unfamiliar with, but I suggest you read through and look those up as you read along.

Before you start, open up a fresh playground and code along as you read!

Data types, constants, and variables

If you break down how software works to the lowest level of granularity, all that really ever happens is that data on your computer is written, manipulated, and moved. When you go up a level of granularity and look at the source code for that software, you'll see a lot of data structures, classes, and functions, but all of these are just efficient and readable vessels for chunks...

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