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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Creating classes, structs, and enums

So now we've covered the building blocks of programming in Swift. Our next step is to understand how to put these pieces together in an object-oriented programming environment. To do that, we're going to need to learn about classes, structs, and enumerations in Swift.

Classes

Classes in Swift are composed of properties and methods (functions). Let's jump right into an example:

class MyClass {
   
    var myInt: Int
    var myFloat: Float
   
    private var myOptString: String?
   
    init () {
        myInt = 0
        myFloat = 0
    }
   
    func generateString() -> String {
        myOptString = "\(myInt) \(myFloat)"
        return myOptString!
    }
   
}

On the first line, you see the beginning of the class declaration, beginning with the class keyword, followed by the class name. Class names in Swift should always be capitalized. The rest of the class declaration is inside a set of curly braces.

At the top of the class...

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