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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Discovering playgrounds


When Apple first introduced Swift, they created an interactive book where developers could read about the new language and actually use the language all in one document. It was built on top of a new feature in Xcode 6 called playgrounds. The idea behind the playground was that it was a good place to learn and experiment with the new language, without having to worry about setting up test projects in Xcode.

Throughout this chapter, we're going to be using playgrounds as we learn about and play with Swift. However, always try to keep them in mind, since they can be an invaluable tool for rapid prototyping when working on your own projects.

Setting up a playground

One of the things that makes playgrounds so powerful in Xcode is that they are not a part of a project, but are just individual files. This makes using them extremely straightforward. You don't have to worry about project settings or dependencies; you can just jump in and start playing.

To create a new playground...

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