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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 3. Introduction to Swift 3

For a long time, developing applications on an Apple platform meant you had to know how to use Objective-C. It is a quirky language, but it has adapted over the years to be a powerful tool for application development and was tied to the core of the Cocoa and Cocoa Touch frameworks.

As everyone knows by now, Apple changed the game in 2014 when they introduced Swift, an entirely new and modern language meant to carry app development into the next few decades.

Looking back, it's easy to see why a new language was necessary. Swift cleaned up a lot of long-standing problems with Objective-C, and has enabled Apple to really blow open their development platforms. Since Swift launched in 2014, we've seen a huge addition of functionality to iOS, and two entirely new development platforms with watchOS and tvOS. It is clear: Swift is here to stay.

In this chapter, we'll be getting through as many of the big, important features of Swift as we...

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