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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Getting started

Before we can jump in and get our hands dirty, there are a few things we need to do. We'll start off by installing Xcode and looking at where you can access beta versions of the software when they're available. Then we'll get set up with the developer accounts we made in Chapter 1, Overview of iOS Development. Finally, we'll look at setting up a new project.

Installing Xcode

Really? A whole subtopic on installing an application? It does seem a little silly, but you'll find that when working with development environments there is a lot more going on than a traditional consumer-facing application. For that reason, we'll take a little time to make sure that everything is installed properly.

In this book, we'll be working with Xcode 8. In order to make things as simple as possible, Apple distributes the latest version of Xcode through the Mac App Store (MAS). When new versions of iOS are released (10.0, 10.1, 10.2, and so on), Xcode will be updated...

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