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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Chapter 2. Welcome to Xcode

For the uninitiated, developing for the iOS platform can seem a little daunting. There are so many aspects to think about when building an application: interface layout, backend data manipulation, managing code libraries and documentation, creating and releasing builds—the list goes on and on.

As you probably know by now, Xcode was built to let you perform all of these tasks in a single, consistent application. It is a true integrated development environment (IDE). However, with so many features and capabilities, it can take a while to learn all of its tricks. In this chapter, we'll be walking through the basics and getting you on course to be an Xcode master. Topics we'll cover include:

  • Setting up Xcode and new projects
  • Navigating the sections of the Xcode application
  • Configuring a project
  • Understanding resource files
  • Using the editor to modify source files
  • Creating a Hello world applet

By the end of this chapter, you'll be able to create...

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