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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Releasing the app

The app is uploaded and ready to go on iTunes Connect. Next, we'll put the final touches on the app record by uploading screenshots and icons, and filling out the necessary descriptions. Finally, we'll push out builds on TestFlight, and submit for review to the App Store.

Finalizing store assets

So we've got an app, but how do we let customers learn about it before they download it? From iTunes Connect, we can upload a video, screenshots, description text, and icons to help potential customers get an idea of what the app is about. I've included a folder inside this chapter's resources called iTunes Connect Resources that you can use to fill out the information in this section:

Finalizing store assets

Figure 16.17: Our build is now available in iTunes Connect

First, let's go back to the app record in iTunes Connect. Once your archive has finished uploading and is processed, it will show up in the sidebar of the app record with the version number and status (Figure 16...

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