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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Summary

In this chapter, we looked at many ways to debug applications that are misbehaving, in addition to learning some ways to check on the overall health of the app. First, we looked at some basic debugging practices such as printing, using breakpoints, and understanding the call stack. Then we looked at some advanced debugging tools like Address Sanitization, which helped us solve hard to find bugs in C and Objective-C code. We also learned about the performance gauges in the debug navigator, which help us stay alert to any major issues that don't necessarily cause a crash. Finally, we looked at the View Debugger, which helps us visualize any bugs that we may have in our view hierarchies.

In the next chapter, we'll be looking at some of the tools that Xcode provides for optimizing our app's performance and file size. After we look at optimization, we're going to put some final touches on our app and declare it a finished v1.0 app!

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