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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Architecture of a watchOS app


At this point, we've explored what an Apple Watch app is composed of, how it differs from iOS, and how it should function. Now it's time to take a look at how we actually write a watchOS app.

Before you get too worried, most of what we've learned so far will carry over to watchOS. We're still using Xcode, we're still using storyboards, and we're still using Swift. However, since battery life is a much bigger concern on watchOS, there are some pieces of the process that work a bit differently in order to keep the amount of actual processing time to a minimum. We're also working with considerably less performance than we are used to on iOS, so there is also going to be a bit more magic going on to ensure smooth operation—there isn't a lot of room for complex animations and the like.

Target bundles

First, let's talk about the different target bundles that are part of the Apple Watch target. Earlier in the book, we touched on what targets are, but as a quick recap...

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