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Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
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Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Summary


And with that, we've built up a pretty solid Apple Watch companion app for our Snippets app! There's still a lot more to learn about watchOS, and the platform will only be expanding in the future, but in this chapter we've got a decent grasp of the basic design ideas behind watchOS, we learnt about the architecture of an app, and we learnt how to build an app complete with a glance and a complication! You should have enough experience at this point to use any part of this chapter that interested you as a diving board into Apple's documentation to learn even more about watchOS development. Go ahead and see what else you can do!

In the next chapter we're going to pull back from our Snippets app a bit and learn about some of the different sensors available in iOS. While they might not be particularly useful for this app, they're still an important part of a developer's toolkit (and a lot of fun to play with, too).

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