Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning Xcode 8

You're reading from   Learning Xcode 8 Learn to build iOS Applications with Xcode 8

Arrow left icon
Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785885723
Length 480 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Jak Tiano Jak Tiano
Author Profile Icon Jak Tiano
Jak Tiano
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Starting Your iOS Journey FREE CHAPTER 2. Welcome to Xcode 3. Introduction to Swift 3 4. Using Storyboards, Auto Layout, and Size Classes 5. Taking Advantage of Source Control in Xcode 6. Building Your First iOS App 7. Integrating Multitouch and Gestures 8. Exploring Common iOS Frameworks 9. Working with Core Data 10. Creating a watchOS Companion App 11. Advanced Input Using Sensors 12. Sending Notifications 13. Writing Unit Tests 14. Debugging an iOS Application 15. Optimizing Your App 16. Distributing an iOS App Index

Becoming a registered developer

Before we can get full access to all of the tools we'll need throughout the book, we're going to have to enroll in the Apple developer program. There are two options we can choose here: we can sign up with a free account, or we can pay the $99/year fee to become a fully licensed Apple developer.

Which account do you need?

The free account will be good for those just starting out, as it provides access to a handful of important features. You have full access to the Xcode developer tools, in addition to beta releases of new versions of Xcode. You'll also have access to the developer forums, where you can chat with other developers about issues you might be facing. Most importantly, however, is that you can test your apps on a real device.

The $99 account gives you everything else. This includes access to betas of new versions of iOS, all of the app services that Apple provides (iCloud, Game Center, and so on), and of course the ability to publish your app to both TestFlight and the App Store.

For most of this book, you will be able to get by just using a free account. However, there will be some parts of chapters (in addition to the entire chapter about distribution) where you will need a paid account to be able to follow along. So, let's get you set up with this one last thing before we embark on our journey!

Registering a free developer account

Signing up for a free developer account couldn't be simpler. First, make sure you have an Apple ID. If you already have an iCloud or iTunes account, you probably already have one. If you'd like to create a separate Apple ID for development, you can do that at https://appleid.apple.com/, although it isn't really necessary.

Once you have determined what Apple ID you want to use for your developer account, head over to http://developer.apple.com/membercenter, and log in with those Apple ID credentials. You should end up on the following screen:

Registering a free developer account

Figure 1.14: The iOS developer member center home page

If so, you're done! In the next chapter, we'll be covering everything you need to know about getting your account set up with Xcode.

Registering a paid developer account

Registering a paid developer account is quite a bit more tedious. When you sign up for a paid account, there are legal and financial formalities involved since you will be able to sign contracts and sell digital products on the App Store worldwide.

To begin the process, start from where the previous section left off. Make sure your Apple ID is set up properly, and log in at http://developer.apple.com/membercenter. Once you've done that, click on the Join the Apple Developer Program area at the bottom of the page (the arrow in Figure 1.14), and then the Enroll button in the upper-right corner on the next page.

Follow the instructions and fill out the information that it asks for throughout the signup process. Finally, you'll have to pay the $99 fee, and submit your application. The application usually has to go through a review period before you are approved.

Once you're approved, congratulations! You're now officially licensed to create and sell iOS, watchOS, and even Mac OS X apps on all of Apple's App Stores! All you have left to learn is… everything else.

You have been reading a chapter from
Learning Xcode 8
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781785885723
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image