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Learning Java by Building Android  Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788839150
Length 774 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (28) Chapters Close

Preface 1. Java, Android and Game Development FREE CHAPTER 2. Java: First Contact 3. Variables, Operators and Expressions 4. Structuring Code with Java Methods 5. The Android Canvas Class – Drawing to the Screen 6. Repeating Blocks of Code with Loops 7. Making Decisions with Java If, Else and Switch 8. Object-Oriented Programming 9. The Game Engine, Threads, and The Game Loop 10. Coding the Bat and Ball 11. Collisions, Sound Effects and Supporting Different Versions of Android 12. Handling Lots of Data with Arrays 13. Bitmap Graphics and Measuring Time 14. The Stack, the Heap, and the Garbage Collector 15. Android Localization -Hola! 16. Collections, Generics and Enumerations 17. Manipulating Bitmaps and Coding the Snake class 18. Introduction to Design Patterns and much more! 19. Listening with the Observer Pattern, Multitouch and Building a Particle System 20. More Patterns, a Scrolling Background and Building the Player's ship 21. Completing the Scrolling Shooter Game 22. Exploring More Patterns and Planning the Platformer Project 23. The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels 24. Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds 25. Intelligent Platforms and Advanced Collision Detection 26. What next? Index

Basic Object-Oriented Programming

I am not going to throw the whole OOP book at you in one go. We will return to and expand upon our OOP knowledge as the book progresses and the games get more advanced.

Tip

Object-Oriented Programming is a bit of a mouthful. From this point on I will refer to it as OOP.

Before we get to what exactly OOP is, a quick warning.

Humans learn by doing

If you try to memorize this chapter you will have to make a lot of room in your brain and you will probably forget something important in its place, like going to work or thanking the author for telling you not to try and memorize this stuff.

Going back to the car analogy from Chapter 1, Java, Android and Game Development, intimate knowledge of a cars mechanical systems will not make you a great driver. Understanding the options and possibilities of their interfaces (steering wheel, engine performance, breaks etc.), then practicing and testing will serve you much better. A good goal by the end of this chapter will...

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