Summary
We have covered a lot of ground in this first chapter. We learned why games, Android, and Java are all useful and potentially profitable ways to learn how to program. We discovered how Android and Java work together, and we have taken a look at the five games that we will build throughout this book. Finally, we got started on the first game, Sub' Hunter, and deployed a blank project to an emulator and a real device.
In the next chapter, we will learn the first set of basics for Java and coding in general. Additionally, we will scratch the surface of some more advanced Java topics that we will keep coming back to throughout the book. These topics include OOP, classes, objects, and methods, and we will explore how these topics are intimately related.
Following this, we can then make sense of the code that Android Studio generated for us and that we modified (in SubHunter.java
), and we can start to type our own code.