Chapter 18. Introduction to Design Patterns and much more!
Since the second project, we have been using objects. You might have noticed that many of the objects have things in common. Things like variables for speed and direction, a RectF
for handling collisions and more besides.
As our objects have more in common we should start taking advantage of OOP, inheritance, polymorphism and a concept we will now introduce design patterns.
Inheritance, polymorphism and design patterns will enable us to fashion a suitable hierarchy to try and avoid writing duplicate code and avoid sprawling classes with hundreds of lines. This type of disorganised code is hard to read, debug or extend. The bigger the game project and the more object types, the more of a problem this would become.
This project and the next will explore many ways that we can structure our Java code to make our code efficient, reusable and less buggy. When we write code to a specific, previously devised solution/structure...