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Learning Java by Building Android  Games

You're reading from   Learning Java by Building Android Games Learn Java and Android from scratch by building six exciting games

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Product type Paperback
Published in Aug 2018
Publisher
ISBN-13 9781788839150
Length 774 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (28) Chapters Close

Preface 1. Java, Android and Game Development 2. Java: First Contact FREE CHAPTER 3. Variables, Operators and Expressions 4. Structuring Code with Java Methods 5. The Android Canvas Class – Drawing to the Screen 6. Repeating Blocks of Code with Loops 7. Making Decisions with Java If, Else and Switch 8. Object-Oriented Programming 9. The Game Engine, Threads, and The Game Loop 10. Coding the Bat and Ball 11. Collisions, Sound Effects and Supporting Different Versions of Android 12. Handling Lots of Data with Arrays 13. Bitmap Graphics and Measuring Time 14. The Stack, the Heap, and the Garbage Collector 15. Android Localization -Hola! 16. Collections, Generics and Enumerations 17. Manipulating Bitmaps and Coding the Snake class 18. Introduction to Design Patterns and much more! 19. Listening with the Observer Pattern, Multitouch and Building a Particle System 20. More Patterns, a Scrolling Background and Building the Player's ship 21. Completing the Scrolling Shooter Game 22. Exploring More Patterns and Planning the Platformer Project 23. The Singleton Pattern, Java HashMap, Storing Bitmaps Efficiently and Designing Levels 24. Sprite-sheet animations, Controllable Player and Parallax Scrolling Backgrounds 25. Intelligent Platforms and Advanced Collision Detection 26. What next? Index

Adding sound to the Pong game


Copy the assets folder and all its contents from the Chapter 11 folder of the download bundle. Now use your operating system's file explorer to navigate to the Pong/app/src/main folder of your project. Paste the assets folder and its contents.

Obviously, feel free to replace all the sound effects in the assets folder with your own. If you decide to replace all the sound effects, make sure you name them exactly the same or that you make appropriate edits in the code that follows.

Notice that if you use the project explorer window in Android Studio to view the assets folder you can see that the sound effects have been added to the project.

Let's write the code.

Adding the sound variables

At the end of the member variable declarations, before the PongGame constructor, add the following code.

// All these are for playing sounds
private SoundPool mSP;
private int mBeepID = -1;
private int mBoopID = -1;
private int mBopID = -1;
private int mMissID = -1;

Note

You will need...

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